Sunday, November 7, 2010

The Final Presentation

The final presentation...how to summarise the final presentation... I wasn't happy with how it went. I thought we came across as unprepared and that we didn't know our own concept, when infact it was the complete opposite, we knew it really well. It was just getting the idea across we seemed to struggle with.

I did like however how both of our models came out, i was impressed with our 3D printed model it looked very good but i wish we had have actually made an arm strap instead of using masking tape, but it did serve its purpose. The working model wasn't perfect but it did work well. It looked like a giant rough version of our final design which was no easy task with the spinning ring (well done Amy!), the model conveyed well how it would work. The colours the LED displayed didn't match up to the colours we had specified but it still looked good. I was impressed with how we got the light sensor to read the spinning ring by using black and white sections.

But overall i wasn't happy with how we presented, i think we could have done it so much better. But it's all a learning curve and i'll know better for next time.

Presentation Boards

These are our Presentation Boards...




Friday, November 5, 2010

Other Scenario's

The previous posts scenario is the one that the group has decided to use for the boards. These one's below are just other examples of how our device could be used.



Its William’s first day at school. His parents have bought him an arm band that can communicate with them back at home. He is sitting in his first ever class and is feeling very lonely so he starts to stroke his arm band.


William’s mum is sitting on the couch at their house holding her pendant close to her, she’s trying to hold back the feelings of sadness of her little boy growing up when her pendant starts flashing in a blue. She immediately places her finger on the flashing light.

William’s arm band lights up with a yellow light. This makes him feel better because he knows his mother has responded and is thinking of him.

William is now sitting in class looking up at the clock waiting for it to strike one o’clock so he can go out for lunch, he’s tapping his arm band repeatedly because he’s so excited.

William’s mum is now up in the kitchen making herself lunch when her pendant goes off again this time flashing a yellow light. She smiles this time as she places her finger over the light to send the signal back.

William’s arm band flashes a yellow light showing his mother has acknowledged his excitement.

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Jane runs up to her friends front door and knocks on it excitedly, her friends mum opens the door and lets her and her mother in, her friend Ana is waiting for Jane in the lounge room.

After a while Jane's mother says good bye to Jane and leaves. Ana and Jane go on playing and having fun.

Ana's mother tells the girls that its time to go to bed. They go into Ana's room where there is a spare bed set up next to Ana's bed. Ana's mother says goodnight and turns off the light. Ana falls asleep nearly instantly leaving Jane who is wide awake. She starts to feel really uncomfortable and lonely. She looks at the device on her wrist and starts to stroke the top of it.

Jane's mum is sitting on the couch watching TV when her pendant lights up blue. She then places her finger over the light to turn it off and to respond to her daughter.

Jane's pendant lights up yellow and she smiles. A little later on Jane is still not asleep so she starts to spin the ring on the device on her wrist.

Jane's mum is still watching TV when her pendant lights up again this time in the colour white. She decides to ignore it hoping that Jane will get the idea to stop getting distracted and go to sleep.

Eventually Jane gets the idea that her mother doesn't want to respond so she stops spinning the ring and rolls over and falls asleep.

The next day Jane is ready to go home she places her finger on top of her device. Her mother is sitting outside reading when her pendant starts to flash different colours. She knows thats this means Jane is reaedy to be picked up. She then places her finger over the lighted area and heads over to the car. Jane's device then lights up with different colours, she knows that this means her mother is on her way.

After 15minutes Jane's mum turns up and takes her home.

Final Scenario

This is my final scenario along with storyboards.

Scenario 1
Shannon has finished her soccer practce early today and has no way of telling her mum she's finished. Her parents think that she's too young to own a mobile phone at 8 years old. Shannon is starting to get very scared and she starts to cry.
Shannon's mum finally arrives at the soccer field, half an hour late since she finished, to fnd her daughter in tears.

Scenario 2
Shannon has finished her soccer practice early today. She looks down to the bracelet she has on her wrist and places her finger on the top part.
Shannon's mum Julie is sitting having a sup of coffee at home when her pendant starts to flash different colours, she knows that this means Shannon needs to be picked up. She places her finger over the light and it stops flashing.
Shannon's bracelet lights up and she knows that her mother is coming to pick her up. Five minutes later her mother pulls up and Shannon jumps in the car. This time avoiding tears.

Mind Map - Parent/Carer

And here is the second mind map which is all about the parents product.

Mind Map - Child

This is the mind map for the child. It is more complex because there was a lot more to take into account with all the different functions.

Persona Design's and A Day In The Life


From doing up the day in the life of Shannon here we need to make our device something that is going to be strong and robust. It will also have to look fashionable so its not embarrassing for the user to wear.


Looking at a day in the life of Julie, her device needs to be something that she can keep on herself at all times or somewhere nearby. It will have to be small enough as to not be a bother but also not too small otherwise she will loose it. Julie also wants her daughters device to only be able to contact  herself, she doesn't like the idea of Shannon being  on the internet or anything like that without her supervision.


Moodboards

These are mood boards for both of the user groups.


Looking at the mood board for the parents or carer's a few key issues were raised. The parent/carer acts as a role model for the child, they want to raise them the best way that they can. They like to be fun and they like to spend time with their child. But they can get lonely and miss them when they're starting school. They know that it was inevitable but it still doesn't hold back the emotions. Being able to communicate with their child will not only be good for the child but the parent will feel better too.

Looking at the mood board for children aged 6 -8 i found a few key things that we will have to take into account when designing our device. Firstly it will have to be strong and robust because kids at this age like to run around and be really active. They are just starting out at school, so our device will have to be something that doesn't distract them or other students from doing their work. They can also get very attached to things, we want the kids to get attached to our device and take it everywhere with them. I thought that at this age they don't like to be away from their parents so to be able to communicate with them would be a very big thing.


Scenario Examples and Changes

This week we changed the aged group of the child slightly. Changing it from 6 - 12 years to 6 - 8years old.

We also changed the idea of the A to B movement to send the signal saying "come get me" to more of a button function.

Concept Design

We met with the tutors and discussed our concept with them. These were the boards about my scenario that I presented.



The feedback we got wasn't what we wanted to hear at all. We were well behind where we were supposed to be. All of us hadn't done enough work in our sections, we weren't approved...

After the initial presentation we then sat down and went over our idea and decided to change it. We were told that our device would be too difficult for a child of that age to use, that there was too many functions. So then and there we chopped out a few of them to make it more simplistic.We ended up with only four different functions. They were; Stroke, Tap, Spin and the A to B movement. Each of them is expressed below.



Parent to Child Communication

The next thing i looked at was how the parent/carer could respond to the child and make them feel better if needed through the strategic use of colours.

To counter a sad feeling, green and orange lights are used because it will make the child feel better through the transition from a natural colour to a bright and cheerful one.

To try to counter when the child is angry both blue and green lights will be used because they both hae soothing effects.

We thought for if the child has fallen asleep the device could vibrate to wake them up.

Concept Functions

These are the functions we have decided to use for our concept. This is what the child will do and then what the parent will receive.

From this i did a bit of research into how emotions can be conveyed through an action. This is what the child will do to send the message to their parent/carer. I was able to come up with these actions:
Sad - Stroke
Happy - Shake
Angry - Scrape
Bored - Spin
Excited - Excessively Tap

Lonely - Stroke
Sleepy - Leaning On It


This is what the parent will receive. I had a look at how a colour could represent an emotion and found these:
Sad and Lonely - Blue
Happy - Yellow
Angry - Red
Bored - White
Excited - Orange
Sleepy - Green

We experimented with the device making sounds, but because of our scenario we thought that if the child had this in class and it started making noises that would be a massive disruption for the teacher and the class. So we scrapped that idea.

Tuesday, November 2, 2010

Basic Scenario

This is a really quick basic scenario that i have done up for our project. We also changed the age group to 6 - 10 years old from 6 - 12 years. This was because we thought 12year olds were too old to keep in contact with their parents in this sense. Also a 6 year difference we thought was too much.

WE HAVE OUR CONCEPT!!

We finally chose a scenario and concept to continue with.

It is a device that allows young children to communicate with their parents or carers when they aren't together.

The Begining

Our next few idea's were hospitality related. We tried to incorporate Amy's inital idea of the water jug and how the flower stands up when it was full and if it was empty the flower was down.

We then thought about restaunant reviews and if we used facebook to show if people liked that restaurant or not.

Another idea was for waiters/waitresses to know when a table needed to be serviced by using Amy's concept.

Again we didn't continue with either of these idea's because we couldn't see them working well  enough.

Group Project Start

To start off our group project i did a vey quick brainstorming session and came up with two different user groups and ideas for them.

The first one was looking at children with intellectual problems that are "runners" (kids that run away alot because they don't know better). The idea was to use a small GPS tracker and attach it their clothes so their parents would always know where they were.

The second one was looking at something that can measure the speed of a ball or if you were able to land a gymnastic trick. It will then update that result to facebook or twitter.



We didn't continue with either of these ideas because Amy and Lisa didn't like them.